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Chris Carbin and Richard Jackson
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Greg
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Book of Face
Oli
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Dave
Tag Archives: reflective
Texturing with Maya 1
That Old Chestnut Texturing in Maya, for me, is one of the most difficult parts, as you can fully texture a model, and then have the look of the model change on render due to outside influences such as lighting … Continue reading →
Posted in 3D Modelling, Digital Media in Practice
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Tagged Alex, attribute, blinn, Cook, editor, help, hypershade, lambert, maya, menu, Opinionated, phong, Photoshop, png, reflect, reflective, reflectivity, texture, texturing, tutorial, UV, UVs, Velociraptor, Window
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